Feb 2026: Make palette switching optional


PHOTOSENSITIVITY NOTICE

This game can cause some scenes to flicker. I've tried to mitigate this by harmonising palettes, and disabling flicker entirely, by default. If you need to avoid flicker, don't enable "Temporal Dithering" in Settings.

The effect depends on your monitor, but was developed with 60Hz in mind.



Created for B1T Jam #3, the theme is "Offering".

Score points for getting candidates job offers. Don't let the perfect be the enemy of the good. Feel the market.

You have 7 days to spread the cheer of a 9-5 and get your Christmas bonus.

Get that bonus, get that party, get the people jobs!

How to play


In this screen I have underlined all the criteria that can be matched. You are looking to match exact terms on the left with one of the jobs on offer on the right. There are also "quality" icons above each job, and the left of the clipboard. None of those match, so we need to show this customer the door, which is the button between their qualities and the clipboard.


This customer we can work with. They have claimed knowledge of "updating internal noticeboards" not once, but twice! This will count as a (single) offer (worth 5 offer points) if we click the matching job advert.


Let me explain the HUD here:

  1. Total offer points, these are stacked at the end of each day.
  2. Today's offer points, over target offer points. You need to meet this target to progress.
  3. Time elapsed, only used for deciding score-draws.
  4. How many customers are in your queue.
  5. How many job adverts are queued for your terminal.
  6. Days in the job.
  7. Qualities. I made the background transparent and it doesn't stand out here, but still easier to match than text strings. The one shown is a calculator I call, "Basic maths".
  8. Hand to door. Get rid of customer.

If you fail a day, don't worry! That experience still counts and you can pick up where you left off, but without any points.

Devlog

I didn't come here with an intention to use temporal dithering but a debate about spatial dithering prompted me to ask if it would be ok.


By "good example" I imagined lots of people did this and lemon had done it well, only much later did I find the game.

Lemon posted:


It all made sense.

Initially, I had big plans with a big temporal palette:


I had 4 colours, 2 per frame, and could do a lot with that. Sadly, after a couple days of drawing I found unbearable flicker with that dynamic range and so subdued everything to greeny-blues. Which still did my head in by the 10th day.

This is my actual, 1-bit (per frame) palette, if you want to check:

StatusReleased
PlatformsHTML5
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
Authortheowlgorithm
GenrePuzzle, Card Game, Simulation
Made withGodot
Tags1-bit, Casual, Lo-fi, Retro, Word game, Working Simulator
ContentNo generative AI was used

Download

Download
index.zip 12 MB

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