• Q boosts your orbit
  • A decays it
  • Space once touching earth, to drop off the single debris you can carry. Careful where you drop it if you want to get paid.
  • Space  to capture suits me, though Z serves to differentiate.
  • ESC pause, for settings and controls.

Your mission is to intercept space debris in orbital decay, and accompany it safely back to earth. The capture zone is shown below. Capturing is configurable to be automatic, or with the space bar.

When 2 satellites collide, it triggers a chain reaction, and is game over.

There is a ring of darkness around the earth intended to represent the pseudo-chaotic nature of decommissioned satellites in orbital decay. You have limited visibility which can be improved with powerups. One such, rarer example, is this drone:


There's a second ship you can unlock. That's what the controls for the 2nd ship refer to.


Ideally the second ship comes after about 10 minutes of flying, so you'd be comfortable handling another set of 3 buttons by then.

Music by Violett (bespoke) and Kjartan Abel (free),


Updated 20 days ago
StatusReleased
PlatformsHTML5
Release date Nov 23, 2025
Rating
Rated 2.0 out of 5 stars
(1 total ratings)
Authortheowlgorithm
GenreStrategy, Simulation, Survival
Made withGodot
Tags2D, Post-apocalyptic, Short, Space
Average sessionA few minutes
InputsKeyboard
ContentNo generative AI was used

Development log

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